Harvest:An International Multidisciplinary and Multilingual Research Journal
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Harvest: An International Multidisciplinary and Multilingual Research Journal
E-ISSN :
2582-9866
Impact Factor: 5.4
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Volume V Special Issue III August 2025
Name of Author :
Ms. Sananda Laha
Title of the paper :
Collaging the digital, literary and the cinematic in The Last of Us New Age Storytelling for the Digital Natives
Abstract:
Is literature really suffering in the wake of rapid digitalization, mixed media and screen based storytelling or can we say that it has been revitalized, revamped to cater to the Gen Z Gen Alpha audience. As new technologies coincide with new age aesthetics and artistic revolution, the need to capture the hallmarks of good literature in digital forms has gained a new impetus altogether, resulting in the rise of the contemporary canon of interactive video games that resonates with todays audience,better known as the digital natives. To be precise Video games an inherently mixed media, have become a new form of literature without much fanfare.This article seeks to examine The Last of Us, a 2013 action adventure game developed by Naughty Dog and published by Sony Computer Entertainment, as a digital collage and how it has set a new benchmark with its brilliant transmedia storytelling eventually embarking on a fascinating journey of adaptations from being a phenomenal PlayStation Game to becoming a critically acclaimed TV series and finally being novelized.
Keywords :
interactive video games, transmedia storytelling, ergodic literature, narratology, ludology.
DOI :
Page Number :
162-166